What strategies and methods did you find relevant when coming closer to the communities and
projects you are contributing to?
While communicating different challenges with the community, I found the use of in-game chat and the forums worked particularly well. This was as there was a large user-base that could give feedback almost instantly. I know that in a real-world scenario, feedback should not be instant. However, in this case, it was welcomed as it gave the project movement.
I found that communicating changes with Warlander, to see how they could best be implemented worked particularly well throughout. In addition, I became rather close to Warlander over the 4 month period.
Forums


In-Game
[10:48:41] When you click the on ground field of view thing, instead of putting your head at ‘wurmian height’ it puts it on the ground directly, so you’re like a mouse and not a player
[10:47:49] Well, my main one would be that 1. BRIDGES ARENT IN DEEDPLANNER 3.
[10:49:17] It can’t process the actual age of trees when you load it up, could be the export process from wurm thou for that one