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Development Log

12/04 I was a bit confused at first as I wasn’t familliar with the project layout on the github repo. I worked out that the program was built using unity, so I started by installing that first.

12/04 I had installed the wrong version of unity for the project to start with, so I had to install twice over

12/04 Correct unity version now installed and I’ve anaged to open the project files

13/4 When buiding for Windows, i am getting the following error: Exception: C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

13/4 found the bug here: https://forum.unity.com/threads/build-error-failed-running-il2cpp-exe.842587/

13/4 It looks like you might need to install with Windows 10 SDK. You can install that from the Visual Studio installer, via the C++ workload.

13/4 installed Windows 10 SDK through visual studio installer

13/4 Started work on InputSettingsWindow

13/4 Having trouble asserting the created script as a MonoBehaviour script

13/4 found this article here: https://answers.unity.com/questions/1079331/no-monobehavior-scripts-in-the-file-or-their-names.html

13/4 turns out there were some errors in my script

13/4 input settings GUI has the option “some values driven by contentsizefitter” which graphicssettingswindow doesn’t

13/4 resoled by adding min widht and heights to parent groups

13/4 committed fixed input window to github repo

13/4 decided to change this window to a dynamic layout using c#

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